Project Sirius hires Destiny 2 narrative lead amid Witcher 4 development

Aisha Nakamura
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Aisha Nakamura
Tech writer at All Things Geek. Covers gaming, consoles, and interactive entertainment.
7 Min Read
Project Sirius hires Destiny 2 narrative lead amid Witcher 4 development

Project Sirius multiplayer Witcher has been conspicuously quiet for months, but CD Projekt Red’s Boston team just made a significant hire that suggests the stalled project is picking up speed again. Kwan Perng, the narrative lead behind Destiny 2: The Final Shape, has joined the studio as lead writer on the multiplayer spin-off, marking the first substantial update on Project Sirius in well over a year.

Key Takeaways

  • Kwan Perng, narrative director of Destiny 2: The Final Shape, joins CD Projekt Red’s Boston team as Project Sirius lead writer
  • Project Sirius is a multiplayer-focused spin-off set in The Witcher universe, distinct from The Witcher 4
  • The hire suggests CD Projekt Red is advancing multiple Witcher projects simultaneously without one blocking the other
  • Perng’s prior narrative work includes Guild Wars 2: End of Dragons and other high-profile expansions
  • Project Sirius has received minimal public updates since its original announcement

What Project Sirius Multiplayer Witcher Actually Is

Project Sirius represents CD Projekt Red’s bet on multiplayer gaming within The Witcher universe. Unlike The Witcher 4, which remains a single-player narrative experience, Project Sirius is explicitly designed as a multiplayer-focused spin-off that operates in the same dark fantasy world but with fundamentally different gameplay architecture. The distinction matters: CD Projekt Red is not replacing its flagship narrative franchise with a live-service game. Instead, it is building alongside it.

The studio announced Project Sirius years ago but provided almost no substantive updates since. That silence fueled speculation that the project had stalled or been deprioritized. The Perng hire suggests otherwise. His arrival indicates that CD Projekt Red has moved beyond early planning phases and is now building out the narrative infrastructure required for a multiplayer experience. Multiplayer games require different storytelling approaches than single-player epics—branching narratives must account for asynchronous player progression, and world-building must accommodate persistent, player-driven content.

Why Kwan Perng Matters for Project Sirius Multiplayer Witcher

Perng is not a generic narrative hire. His work on Destiny 2: The Final Shape earned recognition within the gaming industry for balancing large-scale cosmic storytelling with intimate character arcs. That expansion required him to weave together years of lore while introducing new players to the universe—a challenge that mirrors what Project Sirius faces: introducing new audiences to The Witcher while respecting the established IP’s complex mythology.

His Guild Wars 2: End of Dragons experience adds another layer of relevance. That expansion was praised for its narrative cohesion in a game where players experience content asynchronously and in different orders. These are precisely the constraints that multiplayer Witcher will face. Perng’s track record suggests he understands how to craft compelling stories in environments where traditional linear narrative structure does not apply.

When asked about the role, Perng stated: “It will be some time before I can talk about the project, but in the meantime, I’ve been immersing myself in the dark and eclectic universe of The Witcher. It’s humbling to get the opportunity to tell stories in this world and in the company of such talented developers”. The comment reveals little about gameplay or mechanics but confirms that serious narrative work is underway.

Project Sirius and The Witcher 4 Can Coexist

The timing of this hire matters because it directly contradicts the narrative that The Witcher 4 is consuming all of CD Projekt Red’s resources. The Witcher 4 is in active development, but the studio clearly has bandwidth to advance Project Sirius in parallel. This is not unusual for large studios—multiple teams can work on different projects simultaneously without one blocking the other.

What this hire signals is that CD Projekt Red is committed to both projects. The Witcher 4 will likely remain the studio’s flagship single-player experience, while Project Sirius carves out a separate space for multiplayer experimentation. The two games serve different audiences and different play styles. Neither cancels the other out.

What We Still Don’t Know

The Perng hire answers one question but raises many others. CD Projekt Red has not announced a release window for Project Sirius, a platform list, or even a concrete gameplay reveal. The studio is keeping the project tightly under wraps. Perng’s comment that “it will be some time before I can talk about the project” suggests that public announcements are not imminent.

That restraint is actually healthy. Too many ambitious multiplayer games have stumbled because studios overpromised and underdelivered. CD Projekt Red’s silence suggests the team is focused on building something solid rather than chasing hype cycles. The Perng hire is a signal to industry observers that work is happening—not a promise to players that launch is near.

Is The Witcher getting a multiplayer game?

Yes. Project Sirius is CD Projekt Red’s multiplayer-focused spin-off set in The Witcher universe. It is a separate project from The Witcher 4 and operates as a distinct multiplayer experience rather than a traditional single-player narrative game.

Who is Kwan Perng?

Kwan Perng is a narrative designer and writer best known for his work as narrative lead on Destiny 2: The Final Shape and narrative design on Guild Wars 2: End of Dragons. He recently joined CD Projekt Red’s Boston team as lead writer on Project Sirius.

Will The Witcher 4 be delayed because of Project Sirius?

There is no evidence that Project Sirius development is impacting The Witcher 4. CD Projekt Red appears to be advancing both projects with separate teams. The Perng hire actually suggests the opposite—that the studio has sufficient resources to push both projects forward simultaneously.

Project Sirius remains one of gaming’s most mysterious projects, but Kwan Perng’s arrival signals that CD Projekt Red is serious about building a multiplayer experience that respects The Witcher’s complex lore. Whether that ambition translates into a compelling game remains to be seen, but the studio has now assembled the narrative firepower to make it possible. For players exhausted by live-service disappointments, that is worth watching carefully.

Edited by the All Things Geek team.

Source: TechRadar

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Tech writer at All Things Geek. Covers gaming, consoles, and interactive entertainment.