The Adventures of Elliot swaps turn-based RPG combat for real-time action

Aisha Nakamura
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Aisha Nakamura
Tech writer at All Things Geek. Covers gaming, consoles, and interactive entertainment.
8 Min Read
The Adventures of Elliot swaps turn-based RPG combat for real-time action

The Adventures of Elliot: The Millennium Tales is a new HD-2D RPG from Square Enix that replaces the studio’s traditional turn-based combat system with real-time action mechanics. TechRadar went hands-on with about an hour of gameplay, and the shift signals a significant departure from what fans expect from Square Enix’s pixel-art RPG lineup.

Key Takeaways

  • The Adventures of Elliot: The Millennium Tales swaps turn-based combat for real-time action gameplay.
  • Square Enix’s HD-2D RPG formula gets a mechanical overhaul with this new title.
  • TechRadar previewed approximately one hour of gameplay content.
  • The game maintains Square Enix’s signature HD-2D visual style while overhauling combat systems.
  • Real-time action combat represents a bold departure from the studio’s established RPG traditions.

The Adventures of Elliot Real-Time Combat System Explained

Square Enix has traditionally anchored its HD-2D RPGs in turn-based systems where players queue commands and wait for animations to resolve. The Adventures of Elliot: The Millennium Tales throws that playbook out entirely. Instead of selecting attacks from a menu, players engage enemies in real-time action sequences where timing, positioning, and quick reflexes matter more than planning several turns ahead. This is a fundamental restructuring of how the studio approaches combat design in this particular title.

The shift from turn-based to real-time action creates a different pacing rhythm. Turn-based systems reward deliberation and strategy; real-time action demands immediate decision-making and hand-eye coordination. For players accustomed to Square Enix’s slower, more methodical combat, this change will feel jarring. The preview suggested the system works smoothly within the hour TechRadar experienced, though extended play would be needed to assess whether the mechanic sustains interest across a full campaign.

How The Adventures of Elliot Compares to Traditional Square Enix RPGs

Square Enix’s recent HD-2D titles like Dragon Quest III HD-2D Remake and Octopath Traveler have leaned heavily on turn-based combat as a core pillar of their design philosophy. The Adventures of Elliot: The Millennium Tales breaks that mold by introducing real-time action, which fundamentally changes how players interact with encounters. Where those games prioritize tactical depth and ability combinations, The Adventures of Elliot appears to prioritize reflexes and spatial awareness instead.

This distinction matters for audience expectations. Players drawn to Square Enix’s HD-2D lineup for its strategic, methodical combat will find something entirely different here. Conversely, players who felt turn-based systems were slow or overcomplicated may find The Adventures of Elliot’s real-time action more engaging. The game sits in a middle ground—retaining the visual identity that defines HD-2D RPGs while adopting action-game mechanics that push the genre toward faster-paced gameplay.

What TechRadar’s Preview Revealed About The Adventures of Elliot

TechRadar’s hands-on session lasted approximately one hour, a window too brief to evaluate balance, progression systems, or long-term engagement. What the preview did confirm is that Square Enix has committed fully to real-time action as the combat backbone. Rather than offering a hybrid system with turn-based options, the game appears to embrace action mechanics throughout its design.

Early impressions from the preview suggest the real-time combat system functions without major technical hitches during the limited playtime. However, a single hour provides only a surface-level understanding of how the system scales with difficulty, how party mechanics integrate with real-time action, and whether the novelty sustains across dozens of hours. Full reviews and extended play will be essential before drawing conclusions about whether this design choice enhances or hinders the overall experience.

Why Square Enix Chose Real-Time Action for The Adventures of Elliot

The decision to move away from turn-based combat suggests Square Enix is testing new territory within the HD-2D space. The studio may be responding to market trends favoring faster-paced action games, or it may simply want to differentiate The Adventures of Elliot from its other HD-2D releases. Without official statements from the development team, the reasoning remains speculative, but the choice is undeniably bold.

Real-time action also opens different design possibilities for level layouts, enemy placement, and environmental interaction. Turn-based systems work best in grid-based or clearly defined spaces; real-time action thrives in more fluid, continuous environments. If The Adventures of Elliot’s level design has been built around these action mechanics from the ground up, the game could feel cohesive and intentional rather than like a turn-based game awkwardly retrofitted with action controls.

Is The Adventures of Elliot Real-Time Combat Worth the Risk?

Whether this design choice succeeds depends entirely on execution. Real-time action combat can feel responsive and thrilling when implemented with tight controls and clear feedback. It can also feel frustrating and imprecise if input lag, camera angles, or collision detection create friction. TechRadar’s preview suggested the mechanics work in practice, but a full game’s worth of evidence is necessary before declaring the gamble a success.

For players hesitant about the shift, the key question is whether you value mechanical innovation over familiar comfort. The Adventures of Elliot represents a risk—both for Square Enix and for players willing to trust a new formula. If the real-time action system is polished and well-integrated, it could become a standout title. If it falls short, it may become a cautionary tale about abandoning what works.

What platforms will The Adventures of Elliot release on?

The research brief does not specify platform availability, release date, or regional launch details for The Adventures of Elliot: The Millennium Tales. These details remain unconfirmed based on the hands-on preview TechRadar conducted.

How long is the campaign in The Adventures of Elliot?

Campaign length is not detailed in the available preview information. TechRadar’s hands-on session lasted approximately one hour, which represents only a small slice of the full game. Complete playtime estimates will likely emerge after the game’s official release.

Does The Adventures of Elliot have difficulty settings for the real-time combat?

Difficulty options and accessibility features are not confirmed in the preview material. Whether the real-time action system includes adjustable difficulty levels, assist modes, or other options to customize the experience remains unknown at this stage.

The Adventures of Elliot: The Millennium Tales is a calculated gamble by Square Enix to reinvent how its HD-2D RPGs handle combat. Trading turn-based strategy for real-time action is a bold move that could either revitalize the studio’s approach to the genre or alienate players who love the deliberate pacing of traditional RPGs. TechRadar’s preview suggests the foundation is solid, but only a full playthrough will reveal whether this shift truly works.

Edited by the All Things Geek team.

Source: TechRadar

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Tech writer at All Things Geek. Covers gaming, consoles, and interactive entertainment.