Irtysh 32-core CPU bottlenecks in The Witcher 3 despite raw power

Craig Nash
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Craig Nash
Tech writer at All Things Geek. Covers artificial intelligence, semiconductors, and computing hardware.
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Irtysh 32-core CPU bottlenecks in The Witcher 3 despite raw power

The Irtysh 32-core CPU is a Russian-Chinese collaboration processor that achieves over 30 frames per second in The Witcher 3: Wild Hunt when paired with an AMD Radeon RX 9600 XT, yet the benchmark reveals a troubling reality: impressive core counts do not automatically translate to gaming performance.

Key Takeaways

  • Irtysh 32-core CPU hits 30+ FPS in The Witcher 3 with RX 9600 XT pairing.
  • CPU bottleneck limits performance despite 32 cores and high specifications.
  • Gaming engine scales well up to 12 threads but demands powerful single or quad-core performance to avoid bottlenecks.
  • RISC-V alternative (64-core Milk-V Pioneer) achieves only 15 FPS in same title using emulation.
  • Modern x86 systems consistently outperform in gaming workloads across comparable GPU tiers.

The Irtysh 32-core CPU in The Witcher 3 Gaming Test

The Irtysh 32-core CPU demonstrates the gap between theoretical specifications and real-world gaming demands. When tested by Russian YouTube channel PRO Hi-Tech with an AMD Radeon RX 9600 XT, the processor delivered 30+ FPS in The Witcher 3: Wild Hunt. However, this result masks a fundamental problem: the CPU itself is the limiting factor, not the GPU. The graphics card remains underutilized, leaving performance on the table despite its capable hardware.

The Witcher 3 runs on REDengine 3, an engine that scales efficiently across multiple cores up to approximately 12 threads. The game performs at 60 FPS on simulated dual-core or quad-core systems at near-Ultra settings, meaning the engine does not require all 32 cores to run smoothly. Instead, it demands either two very powerful cores or four moderately strong cores to avoid bottlenecks. The Irtysh’s architecture, while boasting high core counts, apparently cannot deliver the single-threaded or quad-core performance The Witcher 3 needs.

Why Core Count Fails to Guarantee Gaming Performance

The Irtysh 32-core CPU highlights a persistent misconception in processor design: more cores equal better gaming. The reality is more nuanced. The Witcher 3 engine favors concentrated computational power on fewer cores rather than distributed work across many weaker ones. A single-core performance drop reduces frame rates by approximately 20%, demonstrating how critical per-core efficiency becomes in CPU-bound scenarios.

Modern gaming systems illustrate this principle. An Intel i7-10700 paired with an RTX 3070 maintains 50-60% CPU usage and 85-95% GPU utilization, showing balanced load distribution. An i9-13900K with an RTX 4090 achieves 120 FPS with maximum ray-tracing and V-Sync enabled. These systems succeed because their cores are individually powerful, not merely numerous. The Irtysh, despite its 32-core design, cannot match the per-core performance of established x86 architectures, creating the bottleneck observed in testing.

Irtysh 32-core CPU vs. Alternative Architectures

The Irtysh 32-core CPU’s performance sits between emerging alternatives and established x86 standards. A 64-core RISC-V processor (Milk-V Pioneer) paired with an AMD Radeon RX 5500 XT achieves only 15 FPS in The Witcher 3 using Box64 emulation, Wine, and DXVK on Linux, producing laggy, unplayable gameplay. The Irtysh’s 30+ FPS result is a substantial improvement, but still far below the 60 FPS baseline that modern gamers expect.

By comparison, mainstream x86 systems dominate. An Intel i7-4930K with dual GTX 690 graphics cards runs The Witcher 3 at a constant 60 FPS on near-Ultra settings. A Ryzen 3900X paired with an RTX 2080 Super delivers 40-80 FPS at 1440p and 2160p resolutions. These systems achieve superior frame rates because x86 processors have decades of optimization for gaming workloads, mature driver ecosystems, and per-core performance that RISC-V and Russian-Chinese collaborations have yet to match.

What the Irtysh 32-core CPU Reveals About Gaming CPU Design

The Irtysh 32-core CPU’s bottleneck in The Witcher 3 exposes a fundamental truth: gaming CPUs require different optimization priorities than server or compute workloads. A processor optimized for parallel tasks across many cores will struggle in single-threaded or lightly-threaded gaming scenarios. The Witcher 3’s engine simply does not distribute its workload evenly across 32 cores, leaving most of them idle while the GPU waits for the CPU to feed it data.

This limitation becomes especially relevant as Russia and China push for domestic alternatives to x86 and ARM architectures. The Irtysh demonstrates ambition but also reveals the maturity gap. Gaming performance requires not just raw core counts but architectural decisions that favor responsiveness, cache efficiency, and single-threaded throughput. The Irtysh’s developers face a long optimization road before their chip becomes a viable gaming processor.

Is the Irtysh 32-core CPU suitable for gaming?

The Irtysh 32-core CPU is not a practical gaming processor in its current form. At 30+ FPS in The Witcher 3, it delivers below-standard performance for a modern AAA title. Gamers expect 60 FPS minimum for smooth gameplay, and the Irtysh falls significantly short. The CPU bottleneck means upgrading the GPU would yield minimal performance gains, making the system unbalanced and inefficient.

How does the Irtysh 32-core CPU compare to modern x86 processors?

The Irtysh 32-core CPU lags substantially behind modern x86 processors in gaming workloads. An i9-13900K achieves 120 FPS with maximum ray-tracing in The Witcher 3, while the Irtysh reaches 30+ FPS. The gap reflects both architectural maturity and per-core performance differences. X86 processors benefit from decades of gaming optimization, superior single-threaded performance, and driver support that the Irtysh cannot yet match.

Why does The Witcher 3 bottleneck the Irtysh 32-core CPU?

The Witcher 3 bottlenecks the Irtysh 32-core CPU because REDengine 3 scales efficiently only to 12 threads and demands powerful individual cores rather than numerous weak ones. The game prefers two strong cores or four moderately strong cores to avoid bottlenecks. The Irtysh’s architecture apparently distributes performance across many cores instead of concentrating it, leaving the engine unable to extract the processing speed it needs. The result is a GPU-idle scenario where the graphics card waits for the CPU to complete its work.

The Irtysh 32-core CPU serves as a cautionary tale for processor designers: raw core counts are not a substitute for architectural optimization and per-core efficiency, especially in gaming. While the chip represents genuine engineering effort in Russian-Chinese collaboration, its real-world performance exposes the steep challenge of competing with x86’s entrenched gaming ecosystem. For gamers, the Irtysh remains a non-starter until its developers solve the fundamental bottleneck that The Witcher 3 exposed.

Edited by the All Things Geek team.

Source: Tom's Hardware

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Tech writer at All Things Geek. Covers artificial intelligence, semiconductors, and computing hardware.