CD Projekt CEO on Game Pass: Why Witcher 3’s Second Life Matters

Aisha Nakamura
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Aisha Nakamura
Tech writer at All Things Geek. Covers gaming, consoles, and interactive entertainment.
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CD Projekt CEO on Game Pass: Why Witcher 3's Second Life Matters

CD Projekt Red CEO Michał Nowakowski recently discussed the Xbox Game Pass impact on revitalizing The Witcher 3, a game that has already sold over 60 million units worldwide. His comments highlight a broader industry shift: subscription services are no longer just launching new games—they’re extending the commercial lifespan of older titles. This matters because it signals how major publishers now view Game Pass not as a threat to sales, but as a distribution channel that reaches players who might never have bought the game outright.

Key Takeaways

  • Xbox Game Pass helps introduce The Witcher 3 to new generations of players and extends its commercial lifecycle
  • Cyberpunk 2077 joined Xbox Game Pass Premium and Ultimate on March 10, available on Xbox Series X|S and Xbox One
  • CD Projekt Red achieved record revenues in 2025, driven by Cyberpunk 2077 sales exceeding 35 million copies
  • CEO Nowakowski praised Asha Sharma’s new role, describing her as “a super smart person”
  • The Witcher 3 and Cyberpunk 2077 are now both on Game Pass, positioning CD Projekt’s flagship titles for continued audience growth

Why Xbox Game Pass Impact Extends Beyond Launch Day

Game Pass operates on a fundamentally different economics model than traditional retail. Instead of a one-time purchase, subscription access creates what Nowakowski called a pathway to “bring the game to a new generation of players while extending the game’s lifecycle”. For The Witcher 3, which launched in 2015, this second wave of discovery matters enormously. A player who might skip a $30 purchase might spend three months on Game Pass, encounter the game, and sink 100 hours into it—then buy DLC, recommend it to friends, or return for the upcoming sequel.

This strategy directly contradicts the earlier skepticism from PlayStation leadership. Jim Ryan, PlayStation’s CEO, claimed developers do not favor Game Pass because it cannibalizes sales. Microsoft acknowledged the tension, admitting some game sales do suffer, but the company’s counter-argument is that Game Pass expands the total addressable market. Nowakowski’s endorsement suggests CD Projekt agrees: reaching 60 million players is harder without subscription distribution.

Cyberpunk 2077 Joins Game Pass, Signaling Confidence in Sequels

Cyberpunk 2077’s arrival on Xbox Game Pass Premium and Ultimate on March 10 is not a desperate move—it is a strategic one. The game has already sold over 35 million copies, with the Phantom Liberty expansion reaching 10 million sales. Adding it to Game Pass now, after establishing strong sales, suggests CD Projekt is confident enough in its future roadmap (including Cyberpunk 2, the sequel, and The Witcher 4) to leverage Game Pass as a customer acquisition engine rather than a revenue replacement.

On Xbox Series X|S, Cyberpunk 2077 runs at 60 FPS in Performance Mode or 4K Quality Mode; Xbox One versions support up to Update 1.6 with Edgerunners content included. This technical parity matters because Game Pass subscribers expect the same experience as purchasers. By ensuring quality parity across platforms, CD Projekt avoids the common pitfall of subscription versions feeling like compromised ports.

Asha Sharma and Leadership Continuity

Nowakowski’s praise for Asha Sharma—”She’s a super smart person”—signals confidence in the leadership structure steering CD Projekt through its most successful period. While the research does not specify Sharma’s exact title, her elevation to a prominent role arrives as the studio manages record revenues and coordinates multiple major projects simultaneously: The Witcher 4 (codenamed Hadar), Cyberpunk 2, and new intellectual properties.

The timing is significant. CD Projekt faced reputational damage after Cyberpunk 2077’s disastrous 2020 launch. Recovery required not just technical fixes but organizational restructuring. Leadership changes, when endorsed by a CEO in public comments, telegraph to investors and employees that the studio is stable and forward-thinking. Nowakowski’s endorsement of Sharma suggests the company is building institutional depth beyond any single executive.

What This Means for Game Pass Subscribers and CD Projekt’s Future

For Game Pass subscribers, Cyberpunk 2077’s arrival is substantial. The game represents hundreds of hours of content, and its inclusion eliminates the friction of a $60–$70 purchase. For CD Projekt, it is a calculated bet that acquiring new players through subscription now will generate lifetime value through sequels, DLC, and ecosystem lock-in.

The broader lesson: Game Pass is no longer a fringe service competing with traditional sales. Major publishers like CD Projekt are treating it as a core distribution channel, not a last resort. Nowakowski’s public endorsement of the Xbox Game Pass impact strategy, combined with record 2025 revenues, suggests the subscription model works—at least for studios with strong back catalogs and credible sequels in development.

Has The Witcher 3 sales benefited from Game Pass?

Nowakowski indicated Game Pass helps introduce The Witcher 3 to new generations and extends its lifecycle, though CD Projekt has not released specific data on Game Pass-driven conversions. The 60 million lifetime sales figure includes all platforms and distribution methods, so isolating Game Pass’s contribution is difficult without company-specific breakdowns.

When did Cyberpunk 2077 launch on Xbox Game Pass?

Cyberpunk 2077 joined Xbox Game Pass Premium and Ultimate on March 10, available on both Xbox Series X|S and Xbox One. The inclusion covers all updates and DLC, including the Phantom Liberty expansion.

What is Asha Sharma’s role at CD Projekt Red?

The research does not specify Sharma’s exact title, only that CEO Nowakowski praised her as “a super smart person” in a new role. Her appointment signals leadership continuity as the studio manages multiple major projects and record revenues.

CD Projekt’s willingness to embrace Xbox Game Pass, combined with record 2025 revenues and a confident leadership transition, suggests the studio has moved beyond the Cyberpunk 2077 launch disaster. Game Pass is no longer a threat to be negotiated—it is a distribution ally. For players, that means easier access to some of gaming’s most ambitious RPGs. For the industry, it is another signal that subscription services have won the distribution war.

Edited by the All Things Geek team.

Source: Windows Central

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Tech writer at All Things Geek. Covers gaming, consoles, and interactive entertainment.